![]() These colours include lights on Forerunner objects, the interior dashboard lights of the Warthog and the paint of the Mongoose. Players can alter the color of some structures and Vehicles to indicate team color.When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera).Players can label most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Players have the ability to select the physics of an object: normal, fixed or phased.Object manipulation in Forge 2.0 has been vastly improved. It turns the environment dark orange, thus giving the effect of an apocalyptic wasteland or a sunset. Useful for Infection game types, as it makes the environment look much scarier. It turns the environment cloudy and green. It turns the environment purple, thus giving the effect of nighttime. Turns the environment to look as if it was drawn with an ink pen. Pen and Ink - Available in Classic and Forge 2.0. ![]() Applies a brownish-reddish filter as well as VFX to give the illusion of an old film reel.
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